Watch dogs legion ps512/28/2023 Underneath it all is a fairly enjoyable stealth romp. But in resistance/permadeath, the weight of actually preplanning a mission with the right tools and abilities comes into play. Because all those unique (outfits for instance) or rare abilities just don't come to matter enough when you can ultimately brute force through most encounters and levels, with how generous the stealth becomes after enough upgrades. They spent way to much effort in terms of design trying to justify/making the recruitment stuff work, and sadly it never really does outside of permadeath and the resistance mode difficulty, with added checkpoints and aggressive ai behavior, which likely only a fraction of a fraction even touched most likely. Not having a focused protagonist was a mistake, as Bloodline being so focused but filled with personality between the two protags showed. Just let players have their personalized super squad if that's how it shakes out, like I feel like the Firaxis XCOMs being as popular as they are is a clear sign people don't particularly mind having a phase of the game that can be summarized as "my team is now super agents and can re-enact the climaxes of 80s action movies successfully". It's like there's this fascinating brain bug that comes up with this kind of gameplay in the mainstream space a lot where they think they can't let the player be too powerful with the user expression you give them and proceed to come up with something absolutely dumb to try fixing it. There's something wild about how at one point they described how Legion used to work how you figured it would (e.g like Firaxis's XCOM where you would focus on a core group of team members you would end up ggetting early on and build them out yourself and the death mechanic was meant to make a single loss hurt), decided they didn't like having the same kind of supersquad deal that the Firaxis games had, and proceeded to come up with a terrible compromise to try fixing that. I do feel like there is enough interesting stuff here that could be improved in a sequel if that ever happens, like still have a multi member system but all bespoke and can swap around mid mission like in GTA5. I think by the end of all of this (uplay says 40 hrs), I think this is a solid 'turn off brain and knock off some missions' kinda game, which is what ubisoft does best when it works. Enemies are pretty cartoonishly written, but there are some good arcs. The story stuff is interesting in which there is some good stuff here. Like it would be neat if you can quick swap people mid mission, but the game locks down switching when in ' hostile areas'.Ĭombat is generally pretty fun once you lvl up on hacking drones and turrets, and folks like aiden and hitman classes can really go John wick (on lower difficulties) with the awesome gun melee kill animations and very generous auto aim, which I did at some point when I realize its just much quicker to just shoot everyone in a place than use spider bots or stealth lol. There is also the whole mission design problem where a lot of missions require you to fight off waves of enemies when something is downloading or uploading, which really hampers classes without good guns like the ass creed lady. Maybe if there was a better way to quickly switch between multiple folks during 1 mission or some interesting 'passive' abilities for them this could be brilliant, but yea its not there. This whole 'recruit everybody' system is just cool on paper, but extremely half baked and in the end all you really do need is a hitman, driver, possibly a spy, and a mechanic dude with the large drones. Can't really tell if they got the original voice actors to record every single line, or they use the same ai generated system but with their voice, but it does sound great! The psychic dlc character wasn't really that interesting to use for me, but the ass creed member is really fun. idk still find him a bit too cringe for my taste and i dont really find him that fun to play, but it works well enough and his dialogue with Jodi is pretty great.īut the neatest part of the season pass is these characters end up back in the main campaign with unique dialogue for every single story beat if you play as them. Story is a decent continuation for aiden. The dlc mechanics wise is basically the same as the main story, although its completely separate so you kinda have to unlock everything again. But tech issues aside, the main reason i came back to this was a yt video showed up praising the aiden dlc, and I still enjoy the first 2 games, and the season pass was on sale for $20. Finally got around to finish this after getting it free with my 3080 2 years ago, was a hell of a piss poor game to test a new gpu with and until this day it still runs like butt at 4k even at RT off.
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